Restarts: receiving.
Four at the front – three at
the back:
The amount of space covered depends on the kicking range of the opposition (age, ability, level). The traditional positioning for a receiving team is four at the front and three at the back in two separate lines.
• It is essential that all
players come forward onto the ball. In the traditional front line the wider
players should position themselves close to touch, five metres deeper than the
ten-metre line so that they are covering a short hanging restart.
These players should be good
jumpers to compete for the ball in the air.
• The middle two players in
the line should also be deeper than the ten-metre line and should cover the
middle space from a short restart down the middle.
• The players in the line at
the back should be positioned to cover the two 15 metre channels on left and
right (probably 20m of width from touch)
with one in the middle between the posts.
Much thought has gone into
restarts and the follow-up chase in recent years, so there is a requirement for
receiving teams to be able to adapt their structure to what the opponents do.
This will include:
• Decision making over where
restart is going; what is the positioning of the
opposition chasing players?
• Communication between
players on receiving teams.
• Support from central
players to wider players.
In Sevens, teams will not wish to commit too many players to
contesting the kick- off as this will leave space that may be easily exploited
by opponents should the kick-off be lost. As a rule one player should follow
the jumper while being sufficiently far enough away to enable a deflection to
be reacted to and yet close enough to support should the ball be caught.
Another player may be placed in a similar position on the
opposition’s side to take advantage of deflections made by them.
Once possession has been gained it should be passed from the
congested area to space. This space will give those committed to the kick-off
time to regroup.
The playmaker should be in mid-field so that the left and
right options are available once play gets underway. This kick creates space
because in contesting the ball it enables the opposing players to be held in
space.
Once it is won the ball can be passed to take advantage of
the players bunching in this area.
Chasing:
• Work needs
to be done with kickers on the height and accuracy of their kick as
the quality
short restart is the one most likely to be recovered.
• How should
teams chase the ball will vary but there is some common ground.
Most teams
play one player fifteen metres in from touch, one ten in and one on
the
touchline. The configuration will depend on the quality of the kick and the
roles of
your chasers; i.e. does one contest, one go past the catcher and one go
short
looking for a tap down? Questions of age and ability should be considered
here.
• Who
contests the catch? Your most agile, quick jumper would be first choice and
this player needs to able to travel 10 – 15 metres at speed whilst being able
to jump to compete with similar attributes to a high jumper.
Dropouts
Because drop outs can be taken quickly anywhere along the 22
metre line and need only cross the line for the ball to be in play they offer a
number of options. All are dependent on getting the ball quickly to the kicker
standing close to the 22 metre line. Team mates touching down must quickly pass
or kick the ball to this player to gain time to make the kick.
Amongst the kicking options are:
•
Kick the ball just over the 22 metre line, recover it and
immediately pass it to a team mate in a better position with more time and
space to begin an attacking move.
•
Kick long into space and use a well organised chasing pattern
to either contest the ball or reduce the opposing ball carriers attacking
options.
The chasing pattern for all long kicks should be based on the
following:
•
The player who is most likely to make the first tackle should
position inside the ball carrier so the player can only run to the narrower
side of the field. By positioning to one side it is easier to make a tackle as
the ball carrier can only run to one side.
•
Players should move up in an arrowhead formation with the
tackler at the point and the remaining players on a slight angle. This enables
them to easily see what happens. It also puts them in a position to recover the
ball should it be kicked behind the first defender.
Dropout Defense
One
of the simpler defensive patterns for the dropout is to align in a banana
shape. One defensive player must set on the ball carrier about to take the kick
to stop him from taking a quick small tap of the ball over the line. This will enable the tap-kick to be contested and
cause a delay should any other option be used. This delay will enable
team-mates to hurry into place. This always requires flexibility. If it is too
rigid, players may not be able to be in position. The players must fill the
gaps, enabling late arriving team-mates to complement the balance achieved by
those already in position.
This formation has
players between ten and 15 metres of the 22-metre line on the left and right
flanks, and players considerably deeper in the centre of the field.
This position allows
both the shallow contestable kick and the deep kick and chase to be covered.
Of course, knowing
the formation and playing to it in a match can be quite different. This is
because there is little time between the touchdown and the kick to be in
position. In these circumstances, it is easiest to contest the tap kick by
being on the 22-metre line, marking the kicker.
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